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Symbol Index

Cross-cutting lookup tables for the most-cited symbols in these docs.

This page is not exhaustive — for a complete answer, read the topic page each row links to. The intent is "I have a symbol/offset, where do I look?", not "give me every fact about it".

All addresses absolute, image base 0x140000000.

How to find a fact (AI agent cheat sheet)

You have ... Do this
A function address (0x140xxxxxx) grep -rn "0x140xxxxxx" docs/ — all topic pages cite addresses inline
A function name Grep the same; or search the table below
A struct name Game Structures is canonical; size table below for quick size lookup
A chara+0xN offset chara offset table below; follow link for the topic page that uses it
A BM+0xN offset Battle Manager subsystem layout — full 43-slot map
A global (g_*, DAT_*) Globals table below; or grep — globals are usually cited inline
A vmCtx+0xN offset Move System: VM globals and opcode scratch layout
An opcode (0x40002, 0x50008, ...) Move System: opcode quick reference
A KHit list head Hitbox System: three list heads
A vtable slot index Trace System for Active/Inactive slots; Hitbox System for KHitBase family

Verification status conventions

Words used consistently across these docs:

Marker Meaning
verified Read directly from the SC6 Steam binary via Ghidra decompile or runtime memory/introspection probes. Trust this.
unverified Plausible but not directly read. May be cite-by-analogy or general fighting-game knowledge. Don't build on without checking.
stale on this build Function/path exists in the binary but isn't reached at runtime. The shipping codepath has moved elsewhere. Don't use.
> source: blockquote Specific Ghidra address / function plate-comment the claim is built on. Treat as the authoritative pointer.
!!! warning admonition Known landmine, layout error, or correction notice. Read before acting.

Conventions

Notation Meaning
chara+0xN Offset on ALuxBattleChara* (size 0x568, runtime extension to ~0x97000). Layout.
BM+0xN Offset on ALuxBattleManager*. Layout.
vmCtx+0xN Offset on FLuxMoveCommandPlayer* (per-chara VM slot, 0x302C bytes). Layout.
InputLog+0xN Offset on ALuxBattleFrameInputLog*. Layout.
RVA 0xN Image-relative; absolute address = 0x140000000 + RVA. Some "Code references" tables use RVAs.
_Impl suffix The C++ body of a UFunction (e.g. Active_Impl). Game often calls these directly, bypassing the exec trampoline.
Z_Construct_* UE4 reflection registrar — runs at startup to register a UClass / UStruct / UFunction / UEnum.

Functions (most-cited)

Sorted by the symbol — grep this section for the function name; follow the page link for full context.

Tick drivers and per-frame chains

Symbol Address Page
LuxBattle_PerFrameTick 0x1402DBC60 Replay System: Site 9
LuxBattle_TickCharaMainSimulation 0x14034DA70 Movement: per-tick chara update flow
LuxBattle_TickHitResolutionAndBodyCollision 0x14033CCA0 Hitbox System
LuxBattleManager_Update_Impl 0x140437590 Battle Manager: per-frame Update_Impl
LuxBattleManager_Tick_MainStateMachine_At1461 0x1403FBF30 Replay System: Site 21
LuxBattleManager_Tick_SimulationLoop_UpdateInputAndRoundState 0x1403FE520 Replay System: SimulationLoop catch-up
LuxBattleChara_Tick_AdvanceReplayFrame_OrLocal 0x1403F8410 Replay System: Site 11
LuxBattleChara_VTable648_TickAndAdvanceReplayClock 0x1403E1FC0 Replay System: master clock R1
LuxBattleChara_VTable648_TickAndAdvanceReplayClock_GatedBy4404 0x1403E2000 Replay System: master clock R2
LuxActor_Tick_CallVtable5f8 0x1403FBDF0 Replay System: Site 20
ALuxBattleChara_TickActor 0x1403D0590 Replay System: Site 22
ALuxDemoHumanActor_TickActor 0x1404865B0 Replay System: Site 22b
APreviewHumanActor_TickActor 0x140486C60 Replay System: Site 22c
UDemoNetDriver_GotoTimeInSeconds 0x141E0ECA0 Replay System: seeking status — UE demo seek API present; not validated as the SC6 Lux replay-menu scrub path
RegisterCVar_DemoGotoTimeInSeconds 0x140255B00 Replay System: seeking status — CVar demo.GotoTimeInSeconds registrar for the UE demo task path

Replay input serialization

Symbol Address Page
LuxReplay_DecodeInputPackets_FromFile 0x1403ED310 Replay System: Lux input replay opcodes — expands 3-byte packed records into decoded input records
LuxReplay_EncodeInputEvents_ToBuffer 0x1403ED980 Replay System: Lux input replay opcodes — inverse encoder for Lux replay input streams
LuxReplay_WriteThreeByteInputRecord_ToBuffer 0x1403F62E0 Replay System: Lux input replay opcodes — appends one packed opcode record

Move VM (outer command-script VM)

Symbol Address Page
LuxMoveVM_TickDriver 0x1403656B0 Move System
LuxMoveVM_ExecuteAndDumpOpcode 0x140365900 Move System
LuxMoveSystem_StartMoveForChara 0x14031C610 Move System
LuxMoveSystem_TickMove 0x140367EE0 Move System
LuxMoveSystem_TickMoveAndAutoAdvance 0x14031C740 Move System
LuxMoveVM_GetTimeDilationScalar 0x14030A8C0 Movement: TimeDilation / Replay: bypass
LuxMoveVM_TransitionToMove 0x1402FE350 Hitbox System / Move System: lane transitions
LuxMoveVM_PostATKDelayGate 0x140365520 Move System
LuxMoveVM_OnMoveStart_SnapPositionAndFacing_LockRetrack 0x1402FF3E0 Movement: retrack
LuxMoveVM_ApplyMoveOffsetToChara 0x140344FC0 Movement: code references
LuxBattle_DispatchYarareReaction 0x1403521B0 Reaction System: pipeline

Reaction System (yarare)

Symbol Address Page
LuxBattleChara_ProcessHitReactionState 0x140342FF0 Reaction System: pipeline
LuxMoveVM_TickPickAndDispatchReaction 0x1402DEF50 Reaction System / Hitbox: throw whiff
LuxMoveVM_TickActiveYarareReaction 0x14035EF30 Reaction System: per-id Tick index
LuxMoveVM_ProbeSpecialReactionOverride 0x1402DFD60 Reaction System: pipeline
LuxMoveVM_RollComboExtensionReaction 0x1402E04A0 Reaction System: pipeline
LuxBattle_YarareIdToReactionBitmask 0x14035F390 Reaction System: pipeline
LuxBattle_CheckYarareReactionGate 0x140362E70 Reaction System: 135 gate codes
LuxBattle_CheckYarareGate_AttackCategoryGate 0x140362C30 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_AttackMotionGate 0x140362D30 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_StepRange 0x140360650 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_ReactionStateMatch 0x140360930 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_BackStepRange 0x1403607F0 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_AerialRange 0x140361240 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_GroundApproachRange 0x140361420 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_RingPositionAdvantage 0x1403615C0 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_HitStateRingAdvantage 0x140361740 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_OppHitRingAdvantage 0x140361820 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_OppAttackRingAdvantage 0x1403618F0 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_MutualGuardBreakRange 0x140362060 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_ApproachAngleRange 0x140362510 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_OppAttackHealthRange 0x1403626F0 Reaction System: gate family dispatch
LuxBattle_CheckYarareGate_SelfDistanceBucket 0x140362790 Reaction System: gate family dispatch
LuxBattle_CheckReactionCancelClearance 0x140363D10 Reaction System: exit conditions
LuxMoveVM_BuildReactionCandidateList 0x140363EF0 Reaction System: filter chain
LuxMoveVM_WeightedSelectReactionCandidate 0x1403647C0 Reaction System: filter chain
LuxMoveVM_SelectReactionSlot 0x140351BB0 Reaction System: filter chain
LuxBattle_PickRingoutReactionYarare 0x140353A00 Reaction System: pipeline
LuxBattle_ComputeHitReactionParams 0x140343B90 Reaction System: pipeline
LuxBattleChara_ApplyHitReactionMove 0x1403448A0 Reaction System: pipeline
LuxBattleChara_DecayHitstunSlideVelocity 0x140309160 Reaction System: pipeline
LuxMoveVM_AllocReactionParamBlock 0x1403306F0 Reaction System: FLuxBattleYarareReactionParamBlock
LuxMoveVM_InitReactionParamBlock 0x140330760 Reaction System: FLuxBattleYarareReactionParamBlock
LuxCameraAction_ActivateKnockdown 0x140327F20 Reaction System: Knockdown camera
LuxCameraAction_InitKnockdown 0x1403282F0 Reaction System: Knockdown camera
LuxCameraAction_TickKnockdown 0x14032B380 Reaction System: Knockdown camera
LuxEffectCamera_UpdateCameraFreezeDuringThrow 0x14031B760 Reaction System: Throw-react camera
LuxEffectCamera_UpdateThrowCameraRotation 0x14031B880 Reaction System: Throw-react camera
LuxBattleChara_UpdateHitVisualLean 0x140308310 Reaction System: Adjacent visual subsystem

Move VM (inner stack-based bytecode interpreter)

Symbol Address Page
LuxMoveVM_ExecuteBytecode 0x1402E5A30 Move System: Inner stack VM
LuxMoveVM_RunBytecodeScript 0x1402E67B0 Move System: Inner stack VM
LuxMoveVM_EvaluateIfOpcode 0x1403732F0 Move System: predicate sub-opcodes
LuxMoveVM_EvaluateIfOpcodeWithHeader 0x1402E5830 Move System: dispatch table
LuxMoveVM_DispatchEffectOp 0x140376B20 Move System: effect-dispatcher clusters
LuxMoveVM_ResolveBankSlot 0x1402FC400 Move System: bank readers / FLuxMoveBankSlotView
LuxMoveVM_ExecuteOpStream 0x1402FDEA0 Move System: per-tick lane driver
LuxMoveVM_RunSecondaryLaneScript 0x1402FE1C0 Move System: per-tick lane driver
LuxMoveVM_DecodeVariadicStreamArgs (TransitionAuthor) 0x1402FC930 Move System: how transitions fire
LuxMoveVM_ExecuteBankSlotScript (CALLCOND 0x0D) 0x1402FCC30 Move System: dispatch table
LuxMoveVM_OpcodeIf_15_ScheduleTransitionScript 0x1402FCD30 Move System: deferred transitions
LuxMoveVM_OpcodeIf_16_DrainPendingTransition 0x1402FCDE0 Move System: deferred transitions
LuxMoveVM_OpcodeIf_RegisterEffectOpDedup_04 0x1402FD4A0 FLuxMoveLane_EffectOp
LuxMoveVM_CheckMoveTransitionTiming 0x1402FDD70 Move System: how transitions fire
LuxMoveVM_OpcodeIf_05/06/07/08_TransitionAuthor 0x1402FCB80..0x1402FCC20 Move System: dispatch table (thin wrappers around DecodeVariadicStreamArgs)

Physics integration

Symbol Address Page
LuxBattleChara_IntegratePhysics_PerTick 0x140306BB0 Movement: integrator
LuxBattleChara_ApplyHitCueRootMotion_DirectPositionWrite 0x140306530 Movement
LuxBattleChara_ApplyResidualVelocity_PostTick 0x140304280 Movement: code references
LuxBattleChara_RetrackFacingTowardOpponent 0x140369450 Movement: retrack gate
LuxBattleChara_ApplyFacingRotationDelta 0x140311350 Movement: code references
LuxBattleChara_SetMotionInputFlag 0x140304C00 Movement: motion-input flag bank
LuxBattleChara_SetStartPosition 0x140301E60 Game Structures: chara reset offsets
LuxBattle_PositionCharasSymmetrically 0x140302670 Game Structures: chara reset offsets

Battle Manager UFunctions

Symbol Address Page
ALuxBattleManager::PlayMove_Impl 0x140429840 Battle Manager: UFunction map
ALuxBattleManager::PlayMoveDirect_Impl 0x1404298E0 Battle Manager: UFunction map
ALuxBattleManager::StopMove_Impl 0x140434410 Battle Manager: UFunction map
ALuxBattleManager::ChangeBattleLife_Impl 0x14059B630 Battle Manager: UFunction map
ALuxBattleManager::ChangeBattleRounds_Impl 0x14059CCF0 Battle Manager: UFunction map
ALuxBattleManager::ChangeBattleTime_Impl 0x14059CEA0 Battle Manager: UFunction map
ALuxBattleManager::NotifyCharaMoveEnded_Impl 0x1403F9200 Battle Manager: UFunction map
ULuxBattleFunctionLibrary::SetBattlePause (UFunction) 0x140936190 Battle Manager: pause
LuxBattleManager_RegisterOnTickWhenPaused_Delegates 0x1403F8E70 Battle Manager: OnBattleTickWhenPaused
LuxBattleManager_BuildActorDependencyGraph_At28 0x1403F8A20 Battle Manager: subsystem dependency graph

Battle launcher / match setup

Symbol Address Page
ULuxUIBattleLauncher::Start 0x1405EEB50 Battle Manager: launcher startup — copies launch sub-tables into the BattleManager
ULuxUIBattleLauncher::GetBattleStageCode 0x1405B0C60 Battle Manager / Stage System — reads StageSetting.StageCode, defaults to STG001
ULuxUIBattleLauncher::SetSlipOutMode 0x1405ED550 Battle Manager: known leaf paths — writes BattleRule.SlipOut
ULuxUIBattleLauncher::SetNoRingOutMode 0x1405ECC70 Battle Manager: known leaf paths — writes BattleRule.NoRingOut
ULuxUIBattleLauncher::SetEndlessMode 0x1405EC390 Battle Manager: known leaf paths — writes BattleRule.Endless
ULuxUIBattleLauncher::SetDamageUpMode 0x1405EC190 Battle Manager: known leaf paths — writes BattleRule.DamageUp
ULuxUIBattleLauncher::SetBlowUpMode 0x1405EB7F0 Battle Manager: known leaf paths — writes BattleRule.BlowUp
ULuxUIBattleLauncher::SetRecordMode 0x1405ED170 Battle Manager: known leaf paths — writes top-level BattleRecord

Trace (visual weapon-trail)

Symbol Address Page
ALuxTraceManager::Active_Impl 0x1408CD940 Trace System: UFunctions
ALuxTraceManager::Inactive_Impl 0x1408D1420 Trace System: UFunctions
ALuxTraceManager::GetTracePosition_Impl 0x1408D0BB0 Trace System: UFunctions (stale on this build)
ALuxTraceManager_ActivateTrace_Impl 0x1408D5D10 Trace System
ALuxTraceManager_execActivateTrace 0x140C41AB0 Trace System: active trace slots
ALuxTraceManager_execUpdate 0x140C415E0 Trace System: active trace slots
ALuxTraceManager_Update_Impl 0x1408D5590 Trace System: active trace slots
ALuxTraceManager_UpdateActiveAttackSlotPositions 0x1408D8490 Trace System: active trace slots
ALuxTraceManager_ComputeCapsuleAndDirection 0x1408D1100 Trace System: active trace slots
ALuxTraceManager_InsertActiveAttackSlot 0x1408C8D60 Trace System: active trace slots
ALuxTraceManager_DispatchHitRequests 0x1408CEB40 Trace System: active trace slots
ALuxTraceManager_SetSideActive 0x1408D5AB0 Trace System: active trace slots
ALuxTraceManager_EffectReg_SetSideActive 0x1408D5AD0 Trace System: active trace slots
Z_Construct_UClass_ALuxTraceManager_Properties 0x140C0BA90 Trace System: UFunctions

KHit / classifier

Symbol Address Page
LuxBattle_SolvePhysBodyCollision 0x14030CCF0 Hitbox System
LuxBattleChara_UpdateAllKHitWorldCenters 0x14030D6A0 Hitbox System
LuxBattleChara_CheckGuardConditionForHitbox 0x1403056E0 Hitbox System: block direction
LuxBattleChara_UpdateGuardStanceFlags 0x140309370 Hitbox System: per-frame stance update
LuxMoveVM_GetCharaEffectiveHeight 0x140309470 Hitbox System: throw connection
LuxBattle_ResolveAttackVsHurtboxMask22 0x14033C100 Hitbox System

Stage system

Symbol Address Page
GetStageCodes_BuildMasterList 0x140640890 Stage System: key entry points
GetStageCodesIfAvailable_FilterByDLCChunks 0x1406409F0 Stage System: key entry points
IsValidStageCodeStr_LookupInMasterEnum 0x140647230 Stage System: key entry points
ResolveStageCodeToAssetPath 0x140641840 Stage System: key entry points
GetStageLocIdByStageCode 0x1406415B0 Stage System: key entry points
ApplyBattleSettingDataTableToBattleManager 0x140594EB0 Stage System: key entry points
LuxBattle_CreateStageInfoHandler 0x1403C3010 Stage System: key entry points
LuxActor_CollectActors_By8Classes_IntoTArrays 0x140417A70 Stage System: collision storage
GetScbattleRoundSnapshotPayload 0x1402D7730 Stage System: round-restore storage
SetScbattleRoundSnapshotPayload 0x1402D77C0 Stage System: round-restore storage
LuxStage_RegisterBarrierActor_BattleEvent0x19 0x140427490 Stage System: round-restore correction and actor bridge
LuxStage_RegisterWallActor_BattleEvent0x19 0x140428EE0 Stage System: round-restore correction and actor bridge
LuxBattle_SetFrameCacheHitChkDataPtrs 0x1402DAE70 Stage System: J_StgHitChkData terrain/wall grid
LuxBattle_ApplyFrameCacheHitChkDataSetup 0x1403CFC20 Stage System: J_StgHitChkData terrain/wall grid
LuxObject_BuildParamSlots_FromBattleSubstrings_4Slots 0x1404208B0 Stage System: J_StgHitChkData terrain/wall grid
Z_Construct_UClass_ULuxStageAssetPaths 0x140BACDB0 structures
Z_Construct_UScriptStruct_LuxStageRawAsset 0x140BD8C60 structures
Z_Construct_UScriptStruct_LuxStageSetting 0x140BD9120 structures
Z_Construct_UEnum_LuxorGame_ELuxStageAssetType 0x140BBF230 structures
LuxBattleManager_InitRound_TickTimers_ClearRoundData 0x1403FB660 Stage System: LuxStageSetting cosmetic flags
LuxBattleManager_StopTimers_IsBattleRunning_WetRatio 0x1403EEC20 Stage System: LuxStageSetting cosmetic flags
LuxMove_RefreshProvider_CacheMeshesAndParts 0x1403CEDE0 Stage System: LuxStageSetting cosmetic flags
IsAnomalyStageByStageCodeStr 0x140646230 Stage System: LuxStageSetting cosmetic flags
LuxBattle_RefreshFrameTerrainCache 0x140314480 Stage System: J_StgHitChkData terrain/wall grid
LuxBattle_AttachStgHitChkData 0x140392080 Stage System: J_StgHitChkData terrain/wall grid
LuxBattle_SampleTerrainAtXZ_Impl 0x140391350 Stage System: J_StgHitChkData terrain/wall grid
LuxBattle_TestAndResolveWallCollision 0x140316600 Stage System: J_StgHitChkData terrain/wall grid

Audio / Voice

Symbol Address Page
LuxMoveVM_TriggerAudioPaletteCallback 0x1403693D0 Audio: Path A
LuxMoveVM_TickCharaEventCueScheduler 0x14038BD60 Audio: Path B
LuxAudio_PlayCueIdByByte 0x140550900 Audio: CRI middleware
LuxAudio_RegisterActiveVoiceInstance 0x14054F8B0 Audio: CRI middleware
LuxAudio_GetCriAtomManagerSingleton 0x140547D60 Audio: CRI middleware
LuxAudio_ResolveCueSheetEntryByKey 0x140547210 Audio: CRI middleware
LuxAudio_LookupVoiceCueIDConvTable 0x140425610 Audio: DataTable lookups
LuxAudio_LookupDramaticVoiceData 0x140422930 Audio: DataTable lookups
LuxAudio_LookupSoundBusDackingData 0x140423F40 Audio: DataTable lookups
LuxAudio_LookupStageMaterialSoundTable 0x1404247B0 Audio: DataTable lookups
LuxAudio_LookupWeaponBankIdTable 0x140425B80 Audio: DataTable lookups
LuxObject_GetWeaponBankId_BySoulChargeAndBone 0x140425D00 Audio: weapon SE routing
LuxAudio_CreateAsyncLoader_WeaponSoundACB 0x14042C130 Audio: DLC ACB index map
ALuxBattleChara_SelectAndPlaySound_Ranked 0x1403C8950 Audio: ranked flavor voice
ResolveDramaticVoiceID_FromBattleSetting 0x1405F2910 Audio: DramaticVoice
RegisterCompiledInClass_ULuxDramaticVoiceDataAsset 0x140161AD0 Audio: DramaticVoice
LuxBattleChara_SyncAudioActiveState_FromBattleFlags 0x140438980 Audio: chara offsets
LuxAudio_ResolveCharaAudioComponentSlot 0x1404265D0 Audio: UAtomComponent bridge
LuxAudio_FireSoundCue_ViaVfxDispatcher 0x1403110B0 Audio: VFX+Audio dispatcher — chokepoint for burst-playback mitigation
LuxAudio_InitVoiceAcbMap_Char060 0x14040EB40 Audio: per-character ACB maps
LuxAudio_OnCharaPartUnregister_RecordReplayIfActive 0x140427DF0 Audio System — replay capture of audio state on chara teardown
ULuxCeBankManager_StaticClass 0x1409A59D0 / 0x1409A92C0 Audio: per-character ACB maps
LuxVoice_AddVoiceItemsForPose 0x14038D350 Audio: Enshutsu
LuxVoice_EnshutsuHeader_AddVoiceItem 0x14038BC40 Audio: Enshutsu
Audio_RandomTick 0x140399B70 Audio: determinism

Online / netplay

Symbol Address Page
CreateLuxorPlayerSession 0x142E14BD0 Online Matchmaking: player room advertisement
FindLuxorPlayerSession 0x142E17580 Online Matchmaking: player room search
CreateLuxorRankSession 0x142E15850 Online Matchmaking: ranked advertisement
FindLuxorRankSession 0x142E18030 Online Matchmaking: ranked search
ResetLuxorMatchDataRecentBattleResult 0x142E1D8C0 Online Matchmaking: previous-result producer
ResetProfileStyleHistoryFlags 0x142DCC460 Online Matchmaking: previous-result producer
AdvanceProfileStyleHistoryCounters 0x142DCB750 Online Matchmaking: previous-result producer
IncrementProfileStyleWinStreak 0x142DCE7F0 Online Matchmaking: previous-result producer
ClearProfileStyleCurrentStreak 0x142DCB670 Online Matchmaking: previous-result producer
CheckRankedMatchWinningFromProfile 0x14050F470 Online Matchmaking: previous-result producer
CheckRankedMatchWinningInBattle 0x14050F540 Online Matchmaking: previous-result producer
CreatePlayerMatchSessionSearch 0x142E18E20 Online Matchmaking: session search object
HandleLuxorFindSessionResult 0x142E1B970 Online Matchmaking: find-session result handoff
InvokeFindSessionCallback 0x142E1EF40 Online Matchmaking: find-session result handoff
GetLuxorRankMatchSessionSettingStruct 0x142E46E30 Online Matchmaking: same-opponent avoidance check
GetLuxorBlueprintFindSessionResultStruct 0x142E44740 Online Matchmaking: find-session result handoff
ALuxBattleManager_CheckOnlineSessionActive 0x1403F2590 Leaderboards & Online: detection — the canonical "are we online" gate
ALuxBattleManager_IsBattleOnline 0x1403F1A60 Leaderboards & Online: detection — world-context-aware wrapper
GetLocalOnlineSession 0x1403F07A0 Leaderboards & Online: Steam interface accessors
LuxOnline_DrainRingBuffer_DecodeInputPackets_AndUpdateCache 0x1403F6770 Leaderboards & Online: per-frame input chain
LuxOnline_PushToRingBuffer_WithCriticalSection 0x1403F4BE0 Leaderboards & Online: per-frame input chain
LuxOnline_SendInputPacket_PerFrame_Opcode0 0x1403F84E0 Leaderboards & Online — 3 B/slot/frame send
LuxOnline_SendInputPacket_BatchedRange_Opcode1 0x1403F8710 Leaderboards & Online — re-send for catch-up
LuxOnline_DispatchNetMessage_ByKeyString 0x1403E0520 Leaderboards & Online: 3-channel protocol — channel 7 (UI mirror)
LuxOnlineBattleSync_OnRecvBattleSync_Dispatcher 0x140511CF0 Leaderboards & Online: 3-channel protocol — channel 6 (KV handshake)
LuxBattleManager_GetCachedRoundValue_ByIndex 0x1403F0720 Leaderboards & Online — cache reader
LuxBattleChara_UpdatePlayerInputData_FromRoundCache 0x1403FCD10 Leaderboards & Online — game-tick consumer
LuxBattleChara_InitPlayerBitmask_FromOnlineSession 0x1403FA330 Leaderboards & Online: detection — sets dwOnlineActive
LuxBattleManager_InitOnlineSession_SetFlag1640 0x1403FB400 Leaderboards & Online: lobby entry points
LuxOnline_DisconnectAndClearSession 0x1403EDD00 Leaderboards & Online: lobby entry points
LuxBattleManager_UpdateOnlineFrameSyncCounter_At1638 0x1403FDEC0 Leaderboards & Online: delay-based — stall counter
LuxMatchLobby_RequestReady 0x1405EA160 Leaderboards & Online: lobby entry points
LuxLobby_DispatchUICommand 0x1405E21E0 Leaderboards & Online: lobby entry points
OnlineSubsystem_GetSubsystem_FromModule 0x1403BCFF0 Leaderboards & Online: Steam interface accessors — 64 callers
Steam_InitAllInterfaces 0x1404C3DD0 Leaderboards & Online: Steam interface accessors — 21-iface bootstrap
LuxOnline_GetPlayerProfileWriterInterface 0x140718540 Leaderboards & Online: Steam interface accessors — 53 callers

DataTable helpers (FLuxDataTablePath)

Symbol RVA Page
BuildCharaSelectRosterTable 0x5D3870 Character Data: select roster
LuxDataTablePath_Ctor 0x2ED0AA0 Battle Manager: helper API
LuxDataTablePath_Dtor 0x2ED6A80 Battle Manager: helper API
LuxDataTablePath_AppendString 0x2EDA150 Battle Manager: helper API
LuxDataTablePath_AppendInt 0x2EDA300 Battle Manager: helper API
LuxDataTable_Resolve 0x2F2EE30 Battle Manager: helper API
LuxDataTable_Commit 0x2ED9000 Battle Manager: helper API
LuxDataTable_AddFloatRow 0x2F4E370 Battle Manager: helper API
LuxBattleRule_BuildTrainingModeDataTablePath 0x5D6F40 Battle Manager: boot-to-training

Structs (most-cited)

Authoritative size + layout: Game Structures. For the runtime-extension behaviour of ALuxBattleChara — where fields past +0x1438 exist beyond the registered class size — see the chara entry's note on lazy extensions.

Struct Size Page anchor
ALuxBattleManager (large; subsystem layout in topic page) structures / battle-manager
ALuxBattleChara 0x568 (registered) → ~0x973F0 runtime structures
FLuxBattleChara (Ghidra) 0x973F0 structures
ALuxBattleFrameInputLog ~0x44D0 (17616) structures
ALuxBattleReplayPlayer 0x3D1 (977) structures
ALuxBattleKeyRecorder 0x3BC (956) structures
ALuxTraceManager 0x408 structures
ULuxTraceComponent 0x4B0 structures
FLuxCapsule 0x50 trace-system
FLuxMoveCommandPlayer 0x302C (12332) structures
FLuxMoveBank 0x30 structures
FLuxMoveBankCell 0x70 structures
FLuxMoveBankSlotView 0x48 structures
FLuxMoveDefEntry 0x10 structures
FLuxBattleMoveListTableRow 0x88 move-system
FLuxMoveLane (was LuxMoveLaneState) 0x468 structures
FLuxMoveLane_EffectOp 0x24 structures
LuxMoveLaneState_Motion 0x44 structures
FLuxBattleMessageParam 0x0C messages
FLuxBattleYarareReactionParamBlock 0x44C (1100) reaction-system
FLuxBattleVMFreezeRecord 0x40 structures
LuxBattleCharaMotionFlags 0x40 structures
FLuxDataTablePath 0x18 structures
KHitBase / KHit* runtime node Sphere 0x80; Area/FixArea 0xA0 structures
FActiveAttackSlot 0x44 structures
FBatchedLine 0x34 structures
LuxBattleStageInfoTableRow 0x108 stage-system
LuxBattleStageBasePositionParam 0x28 stage-system
LuxBattleRoundSnapshotPayload_Partial 0xC0 structures
FLuxBattleEventRecord 0x18 structures
ULuxStageAssetPaths class structures
LuxStageRawAsset 0x18 structures
LuxStageSetting 0x03 structures
LuxBattle_FrameCacheHitChkDataSetup 0x22 structures
J_StgHitChkData_Header 0x30 structures
J_StgHitChkData_CellHeader 0x10 structures
J_StgHitChkData_PoolChunk variable structures

Chara offsets (most-cited)

Layout source: Game Structures: ALuxBattleChara. Anywhere chara+0xN appears in these docs, the type is documented there.

Position / motion

Offset What Used by
+0x90 flVelocityZ SetStartPosition / PositionCharasSymmetrically
+0x94 flVelocityX same
+0x98 flVelocityY (aliased with ALuxBattleManager* per SetupWeaponBones) structures
+0xA0..+0xA8 flStartPosX/Y/Z (round-spawn target) SetStartPosition
+0xC0..+0xC8 flCurPosX/Y/Z (game-thread current pose) Movement: integrator
+0x130 / +0x138 MoveVelocity X / Z (per-tick velocity) Movement: integrator
+0x140 / +0x148 "Ground" velocity X / Z Movement: integrator
+0x150 / +0x158 One-shot offset X / Z Movement: integrator
+0x1F0 / +0x1F8 Pushback velocity (decayed by hit-state machine) Movement: integrator
+0x2090..+0x2098 flRenderPosX/Y/Z (render pose, written each frame) SetStartPosition
+0x23C bPlayerSlotIndex / bSideByte (P1=0 / P2=1 side flag) many
+0x3490 Float scalar — multiplies the +0x130 velocity term in the integrator Movement: integrator
+0x3500 flMoveTimeScaleA (per-chara base time-scale; returned by TimeDilation fall-through) Movement: TimeDilation
+0x3510 flHitStopTrigger (negative → Path A in TimeDilation) Movement: TimeDilation

Motion-input flag bank (+0x16D0..+0x170F)

64-byte bank, indexed by flag id 0..0x3F. Full table in structures.md / LuxBattleCharaMotionFlags. High-traffic flags:

Offset Flag idx Name
+0x16D2 0x02 bGuardCrouchStateBase (authoritative crouch state)
+0x16E2 0x12 bAirborneFlag (when CLEARED snaps Y to terrain)
+0x16E5 0x15 bClassifyEnableGate
+0x16E6 0x16 "in non-walk state" — read by retrack gate
+0x16FB 0x2B Damped-mode flag (selects damped path in IntegratePhysics)
+0x16FC 0x2C bAltGuardCrouchState (per-frame alt crouch)
+0x16FD 0x2D bIsGuardingFlag
+0x1701 0x31 bAltGuardLocked

KHit list heads + classifier

Offset What Page
+0x44478 BodyListHead (pushbox / chara-to-chara physical pushing) Hitbox System: three list heads
+0x44498 AttackListHead (entries that DEAL damage) same
+0x444B8 HurtboxListHead (entries that RECEIVE damage) same
+0x44058 pCurrentAttackCellPtrPtr (double-ptr to active attack cell) Hitbox System
+0x44060 NonAttackMoveDescrPtr (non-damaging supers / SC finishers / stance / GI / parry) Hitbox System

Replay-relevant chara fields

Offset What Page
+0x39C dwReplayPlaybackCursor Replay System
+0x3A0 dwReplayLastFrameID same
+0x3A4 dwReplayMasterClock same
+0x4400 dwReplayEnableFlag (read by Site 11 prologue) Replay System: Site 11
+0x4424 bCharaMode same

Audio state

Offset What Page
+0x394 u32 audio active/mute bitfield (bit 0 should-play, bit 1 force-active, bit 2 force-mute, bit 3 always-active) Audio: chara offsets
+0x95750 Event cue scheduler struct (sound + anim-notify timing) Audio: Path B
+0x95788 Secondary action stack (sound-cue submit port) Audio: Path B
+0x971A8..+0x971B8 FLuxAudioPaletteTween (palette id, frames-left, current/target/delta-per-frame) Audio: Path A

Other

Offset What Page
+0x29130 pSubcompListHead (sub-component linked list; null = chara mid-rebuild) structures
+0x973E8 Opponent chara back-ref structures

InputLog offsets (most-cited)

Layout source: structures.md / ALuxBattleFrameInputLog.

Offset What
+0x398 bEnable (nNumPlayerSlots)
+0x39C dwPlaybackCursor (bmActivePlayerSlots)
+0x3A0 nLastFrameID
+0x3A4 nMasterClock — INC'd by R1/R2 every UE4 frame; pinned by Horse::ReplayClockGate during freeze
+0x3A8 pRecordedFrameBuffer (FLuxRecordedFrame[], 192 B/entry)
+0x3AC sub-tick advance counter (INC'd via vtable[0x5F8] from Site 20)
+0x3B0 nTotalRecordedFrames
+0x3C0 pReplayInputCache (FLuxReplayInputCacheEntry[1024], 16 KB) — [2 slots][512 entries][16 B]. Filled by the online drain; empty during offline / .replay viewing.
+0x4400 dwOnlineActive — 0=offline/spectator, 1/2=local player side, 3=hidden lobby. Drain entry guard.
+0x4404 bDoubleTickGuard (R2 prologue checks this)
+0x4414 nMinStoreFrameIndex — drain watermark
+0x4424 bSessionShutdownState — 5 = drain bails
+0x4428 pSentInputBitmap (88 B dedupe)
+0x4480 pDequeStorage — inbound-packet deque
+0x44A0 qwDequeCount — capped at 100 (drop-oldest)
+0x44A8 DequeLock (CRITICAL_SECTION, 40 B)

Globals (most-cited)

Address Symbol What Page
0x1448462D0 g_LuxBattle_VMFreezeRecord 64-byte freeze/slow-mo record. +0x00 bVMFreezeByte, +0x04 flBaseAlpha. Movement: TimeDilation
0x14470F390 g_LuxMoveVM_CommandPlayerArray Per-chara VM state, stride 0xC0E. Slot indexed by chara+0x23C. Move System
0x144710060 g_LuxMoveSystem_DataTableA Per-chara move-definition data, stride 0x3038. Move System
0x14470FCD8 g_LuxCharaAttrTable_Byte_0x181cStride Per-chara byte table (yarare frames etc.). Move System
0x1447123BC g_LuxCharaAttrTable_Int_0x3038Stride Per-chara int table. Move System
0x1440F4750 g_LuxMoveStateTable Move-state ids, stride 0x14, 0x29 rows. Move System
0x144149C50 g_LuxStage_MasterEnumStringTable TArray<FBattleStageEnumEntry> — 31 stock entries. Stage System: master enum table
0x14484406C g_dwLuxBattleRoundSnapshotValid Valid flag for the structured round-restore payload. Stage System: round-restore storage
0x144844070 g_LuxBattleRoundSnapshotPayload 0xC0 round/RNG/VFX/motion restore payload; not stage geometry. Stage System: round-restore storage
0x14470D0D0 g_pLuxBattle_StgHitChkDataA Serialized J_StgHitChkData* attached into frame-bounds grid A. Stage System: J_StgHitChkData terrain/wall grid
0x14470D0F8 g_pLuxBattle_StgHitChkDataB Serialized J_StgHitChkData* attached into frame-bounds grid B. Stage System: J_StgHitChkData terrain/wall grid
0x14470DEDC g_LuxBattle_FrameContextUseB Selects frame-transform/grid A vs B. structures
0x144844170 g_abLuxBattleFrameTransformContextA 0x10AC-byte frame-transform context A; grid embedded at +0xC60. structures
0x144845220 g_abLuxBattleFrameTransformContextB 0x10AC-byte frame-transform context B; grid embedded at +0xC60. structures
0x144844DD0 g_abLuxBattleFrameBoundsGridA 0x44C-byte live grid A, embedded in context A. structures
0x144845E80 g_abLuxBattleFrameBoundsGridB 0x44C-byte live grid B, embedded in context B. structures
0x143E87838 KHitBase_vftable Vtable for the KHitBase family. structures
0x1448554E8 g_LuxBattle_HitReactionSlideTable Per-hit-type slide-decay curves. Movement: code references
0x14470E018 g_LuxBattle_YarareReactionParamBlock (lazy-malloc'd) The 1100-byte FLuxBattleYarareReactionParamBlock (per-intensity reach/knockback/weight tables). Reaction System
0x14470E310 per-charaKind ring-margin table stride 0x8, indexed by chara+0x23C CharaKindByte. Used by every "ring-advantage" gate. Reaction System: ring-margin formula
0x14470E330 per-charaKind reach-offset table stride 0x180, scanned linearly ({u32, s16 oppMoveStateId, s16 reachOffset}). Subtracted from dispatcher's nScaledKnockbackReach. Reaction System: ring-margin formula
0x144711F88 per-charaKind hit-intensity attribute table stride 0xC0E. First int32 = base intensity for sub-handlers (0x42, 0x32, 0x1F). Reaction System: ring-margin formula

Vtable slots (referenced)

Slot On Role Page
[0x5F8] ALuxBattleFrameInputLog Sub-tick chain dispatched by Site 20 (counter advance + Stage 2/3 input dispatch) Replay System
[0x648] LuxBattleChara Tick + master-clock advance (R1/R2) Replay System
[0x6A8] LuxBattleChara Stage 2/3 input pipeline (replay mode) Replay System: Stage 2/3
[0x6C8] LuxBattleChara Chara replay-state writer (replay mode) Replay System: Stage 2/3
[208] ALuxBattleChara GetWeaponData Battle Manager: BM+0x1450 note

Notes on this index

  • The tables aim for the ~80 highest-frequency lookups — not a complete inventory. Pages are still authoritative; this is a navigational shortcut.
  • When in doubt, grep the actual address across docs/sc6/. Every cited address appears inline at least once on its owning page.
  • If a row here disagrees with the topic page, the topic page wins (it has the source citation). File a fix to this page.